Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
“Teachers can open the door, but you must enter it yourself.”-Chinese Proverb
A lot of us love to play games–board games, or other games like hide-and-go-seek. One game I remember playing at church was one called the telephone game. It may have other names, but I remember that it is best with a lot of people, and the longer the message, the funnier the message turns out in the end. In a blog post (link here), I mention this game in an effort to compare it to the standard and how important it is to make sure that the information students get from the internet is accurate.