Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
“Too often we give children answers to remember rather than problems to solve.” – Roger Lewin
While I like to think of myself as quite the expert on technology, I’m really not as technical as I would like to be. More specifically, I wish I was able to understand computer programming. I think that is one skill that can really take a person far, even though it has been around for a while. Then there is the latest craze with NFTs and people making so much money selling their art online. It really is astonishing all that you can do when you understand how software works, or you are skilled enough to be able to use a computer to create artwork others can purchase. Whatever a person chooses to learn and do, the same also applies to students and the need for them to utilize technology to create something which will solve a problem or offer a solution to a problem.
As part of a class project, students worked together to recognize a problem. The problem may have been the current economic status of a particular country, the lack of food in another country, or maybe how a certain country needs help with its water supply. In using their device to research places and current issues, students worked together in small groups to solve a problem with technology. Once they found a solution, they recorded a video explaining the problem and the potential solution. Below is a slides presentation explaining more about the project.